GIO Reference Manual | ||||
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#include <gio/gio.h> enum GIOStreamSpliceFlags; GIOStream; GInputStream * g_io_stream_get_input_stream (GIOStream *stream
); GOutputStream * g_io_stream_get_output_stream (GIOStream *stream
); void g_io_stream_splice_async (GIOStream *stream1
,GIOStream *stream2
,GIOStreamSpliceFlags flags
,int io_priority
,GCancellable *cancellable
,GAsyncReadyCallback callback
,gpointer user_data
); gboolean g_io_stream_splice_finish (GAsyncResult *result
,GError **error
); gboolean g_io_stream_close (GIOStream *stream
,GCancellable *cancellable
,GError **error
); void g_io_stream_close_async (GIOStream *stream
,int io_priority
,GCancellable *cancellable
,GAsyncReadyCallback callback
,gpointer user_data
); gboolean g_io_stream_close_finish (GIOStream *stream
,GAsyncResult *result
,GError **error
); gboolean g_io_stream_is_closed (GIOStream *stream
); gboolean g_io_stream_has_pending (GIOStream *stream
); gboolean g_io_stream_set_pending (GIOStream *stream
,GError **error
); void g_io_stream_clear_pending (GIOStream *stream
);
GObject +----GIOStream +----GFileIOStream +----GSocketConnection +----GTlsConnection
"closed" gboolean : Read / Write "input-stream" GInputStream* : Read "output-stream" GOutputStream* : Read
GIOStream represents an object that has both read and write streams. Generally the two streams acts as separate input and output streams, but they share some common resources and state. For instance, for seekable streams they may use the same position in both streams.
Examples of GIOStream objects are GSocketConnection which represents a two-way network connection, and GFileIOStream which represent a file handle opened in read-write mode.
To do the actual reading and writing you need to get the substreams
with g_io_stream_get_input_stream()
and g_io_stream_get_output_stream()
.
The GIOStream object owns the input and the output streams, not the other
way around, so keeping the substreams alive will not keep the GIOStream
object alive. If the GIOStream object is freed it will be closed, thus
closing the substream, so even if the substreams stay alive they will
always just return a G_IO_ERROR_CLOSED
for all operations.
To close a stream use g_io_stream_close()
which will close the common
stream object and also the individual substreams. You can also close
the substreams themselves. In most cases this only marks the
substream as closed, so further I/O on it fails. However, some streams
may support "half-closed" states where one direction of the stream
is actually shut down.
typedef enum { G_IO_STREAM_SPLICE_NONE = 0, G_IO_STREAM_SPLICE_CLOSE_STREAM1 = (1 << 0), G_IO_STREAM_SPLICE_CLOSE_STREAM2 = (1 << 1), G_IO_STREAM_SPLICE_WAIT_FOR_BOTH = (1 << 2) } GIOStreamSpliceFlags;
GIOStreamSpliceFlags determine how streams should be spliced.
Do not close either stream. | |
Close the first stream after the splice. | |
Close the second stream after the splice. | |
Wait for both splice operations to finish before calling the callback. |
Since 2.28
GInputStream * g_io_stream_get_input_stream (GIOStream *stream
);
Gets the input stream for this object. This is used for reading.
|
a GIOStream |
Returns : |
a GInputStream, owned by the GIOStream. Do not free. [transfer none] |
Since 2.22
GOutputStream * g_io_stream_get_output_stream (GIOStream *stream
);
Gets the output stream for this object. This is used for writing.
|
a GIOStream |
Returns : |
a GOutputStream, owned by the GIOStream. Do not free. [transfer none] |
Since 2.22
void g_io_stream_splice_async (GIOStream *stream1
,GIOStream *stream2
,GIOStreamSpliceFlags flags
,int io_priority
,GCancellable *cancellable
,GAsyncReadyCallback callback
,gpointer user_data
);
Asyncronously splice the output stream of stream1
to the input stream of
stream2
, and splice the output stream of stream2
to the input stream of
stream1
.
When the operation is finished callback
will be called.
You can then call g_io_stream_splice_finish()
to get the
result of the operation.
|
a GIOStream. |
|
a GIOStream. |
|
a set of GIOStreamSpliceFlags. |
|
the io priority of the request. |
|
optional GCancellable object, NULL to ignore. [allow-none]
|
|
a GAsyncReadyCallback. [scope async] |
|
user data passed to callback . [closure]
|
Since 2.28
gboolean g_io_stream_splice_finish (GAsyncResult *result
,GError **error
);
Finishes an asynchronous io stream splice operation.
|
a GAsyncResult. |
|
a GError location to store the error occuring, or NULL to
ignore. |
Returns : |
TRUE on success, FALSE otherwise. |
Since 2.28
gboolean g_io_stream_close (GIOStream *stream
,GCancellable *cancellable
,GError **error
);
Closes the stream, releasing resources related to it. This will also closes the individual input and output streams, if they are not already closed.
Once the stream is closed, all other operations will return
G_IO_ERROR_CLOSED
. Closing a stream multiple times will not
return an error.
Closing a stream will automatically flush any outstanding buffers in the stream.
Streams will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.
Some streams might keep the backing store of the stream (e.g. a file descriptor) open after the stream is closed. See the documentation for the individual stream for details.
On failure the first error that happened will be reported, but the
close operation will finish as much as possible. A stream that failed
to close will still return G_IO_ERROR_CLOSED
for all operations.
Still, it is important to check and report the error to the user,
otherwise there might be a loss of data as all data might not be written.
If cancellable
is not NULL, then the operation can be cancelled by
triggering the cancellable object from another thread. If the operation
was cancelled, the error G_IO_ERROR_CANCELLED
will be returned.
Cancelling a close will still leave the stream closed, but some streams
can use a faster close that doesn't block to e.g. check errors.
The default implementation of this method just calls close on the individual input/output streams.
|
a GIOStream |
|
optional GCancellable object, NULL to ignore. [allow-none]
|
|
location to store the error occuring, or NULL to ignore |
Returns : |
TRUE on success, FALSE on failure |
Since 2.22
void g_io_stream_close_async (GIOStream *stream
,int io_priority
,GCancellable *cancellable
,GAsyncReadyCallback callback
,gpointer user_data
);
Requests an asynchronous close of the stream, releasing resources
related to it. When the operation is finished callback
will be
called. You can then call g_io_stream_close_finish()
to get
the result of the operation.
For behaviour details see g_io_stream_close()
.
The asynchronous methods have a default fallback that uses threads to implement asynchronicity, so they are optional for inheriting classes. However, if you override one you must override all.
|
a GIOStream |
|
the io priority of the request |
|
optional cancellable object. [allow-none] |
|
callback to call when the request is satisfied. [scope async] |
|
the data to pass to callback function. [closure] |
Since 2.22
gboolean g_io_stream_close_finish (GIOStream *stream
,GAsyncResult *result
,GError **error
);
Closes a stream.
|
a GIOStream |
|
a GAsyncResult |
|
a GError location to store the error occuring, or NULL to
ignore |
Returns : |
TRUE if stream was successfully closed, FALSE otherwise. |
Since 2.22
gboolean g_io_stream_is_closed (GIOStream *stream
);
Checks if a stream is closed.
Since 2.22
gboolean g_io_stream_has_pending (GIOStream *stream
);
Checks if a stream has pending actions.
Since 2.22
gboolean g_io_stream_set_pending (GIOStream *stream
,GError **error
);
Sets stream
to have actions pending. If the pending flag is
already set or stream
is closed, it will return FALSE
and set
error
.
|
a GIOStream |
|
a GError location to store the error occuring, or NULL to
ignore |
Returns : |
TRUE if pending was previously unset and is now set. |
Since 2.22