AtkStateSet

AtkStateSet — An AtkStateSet determines a component's state set.

Synopsis

                    AtkStateSet;
AtkStateSet*        atk_state_set_new                   (void);
gboolean            atk_state_set_is_empty              (AtkStateSet *set);
gboolean            atk_state_set_add_state             (AtkStateSet *set,
                                                         AtkStateType type);
void                atk_state_set_add_states            (AtkStateSet *set,
                                                         AtkStateType *types,
                                                         gint n_types);
void                atk_state_set_clear_states          (AtkStateSet *set);
gboolean            atk_state_set_contains_state        (AtkStateSet *set,
                                                         AtkStateType type);
gboolean            atk_state_set_contains_states       (AtkStateSet *set,
                                                         AtkStateType *types,
                                                         gint n_types);
gboolean            atk_state_set_remove_state          (AtkStateSet *set,
                                                         AtkStateType type);
AtkStateSet*        atk_state_set_and_sets              (AtkStateSet *set,
                                                         AtkStateSet *compare_set);
AtkStateSet*        atk_state_set_or_sets               (AtkStateSet *set,
                                                         AtkStateSet *compare_set);
AtkStateSet*        atk_state_set_xor_sets              (AtkStateSet *set,
                                                         AtkStateSet *compare_set);

Object Hierarchy

  GObject
   +----AtkStateSet

Description

An AtkStateSet determines a component's state set. It is composed of a set of AtkStates.

Details

AtkStateSet

typedef struct _AtkStateSet AtkStateSet;


atk_state_set_new ()

AtkStateSet*        atk_state_set_new                   (void);

Creates a new empty state set.

Returns :

a new AtkStateSet

atk_state_set_is_empty ()

gboolean            atk_state_set_is_empty              (AtkStateSet *set);

Checks whether the state set is empty, i.e. has no states set.

set :

an AtkStateType

Returns :

TRUE if set has no states set, otherwise FALSE

atk_state_set_add_state ()

gboolean            atk_state_set_add_state             (AtkStateSet *set,
                                                         AtkStateType type);

Add a new state for the specified type to the current state set if it is not already present.

set :

an AtkStateSet

type :

an AtkStateType

Returns :

TRUE if the state for type is not already in set.

atk_state_set_add_states ()

void                atk_state_set_add_states            (AtkStateSet *set,
                                                         AtkStateType *types,
                                                         gint n_types);

Add the states for the specified types to the current state set.

set :

an AtkStateSet

types :

an array of AtkStateType

n_types :

The number of elements in the array

atk_state_set_clear_states ()

void                atk_state_set_clear_states          (AtkStateSet *set);

Removes all states from the state set.

set :

an AtkStateSet

atk_state_set_contains_state ()

gboolean            atk_state_set_contains_state        (AtkStateSet *set,
                                                         AtkStateType type);

Checks whether the state for the specified type is in the specified set.

set :

an AtkStateSet

type :

an AtkStateType

Returns :

TRUE if type is the state type is in set.

atk_state_set_contains_states ()

gboolean            atk_state_set_contains_states       (AtkStateSet *set,
                                                         AtkStateType *types,
                                                         gint n_types);

Checks whether the states for all the specified types are in the specified set.

set :

an AtkStateSet

types :

an array of AtkStateType

n_types :

The number of elements in the array

Returns :

TRUE if all the states for type are in set.

atk_state_set_remove_state ()

gboolean            atk_state_set_remove_state          (AtkStateSet *set,
                                                         AtkStateType type);

Removes the state for the specified type from the state set.

set :

an AtkStateSet

type :

an AtkType

Returns :

TRUE if type was the state type is in set.

atk_state_set_and_sets ()

AtkStateSet*        atk_state_set_and_sets              (AtkStateSet *set,
                                                         AtkStateSet *compare_set);

Constructs the intersection of the two sets, returning NULL if the intersection is empty.

set :

an AtkStateSet

compare_set :

another AtkStateSet

Returns :

a new AtkStateSet which is the intersection of the two sets.

atk_state_set_or_sets ()

AtkStateSet*        atk_state_set_or_sets               (AtkStateSet *set,
                                                         AtkStateSet *compare_set);

Constructs the union of the two sets.

set :

an AtkStateSet

compare_set :

another AtkStateSet

Returns :

a new AtkStateSet which is the union of the two sets, returning NULL is empty.

atk_state_set_xor_sets ()

AtkStateSet*        atk_state_set_xor_sets              (AtkStateSet *set,
                                                         AtkStateSet *compare_set);

Constructs the exclusive-or of the two sets, returning NULL is empty. The set returned by this operation contains the states in exactly one of the two sets.

set :

an AtkStateSet

compare_set :

another AtkStateSet

Returns :

a new AtkStateSet which contains the states which are in exactly one of the two sets.