-- This file is built automatically from data found on the -- unicode web site (http://www.unicode.org) package Unicode.Names.Miscellaneous_Symbols is Black_Sun_With_Rays : constant unicode_char := 16#2600#; Clear_Weather : constant unicode_char := 16#2600#; Cloud : constant unicode_char := 16#2601#; Cloudy_Weather : constant unicode_char := 16#2601#; Umbrella : constant unicode_char := 16#2602#; Rainy_Weather : constant unicode_char := 16#2602#; Snowman : constant unicode_char := 16#2603#; Snowy_Weather : constant unicode_char := 16#2603#; Comet : constant unicode_char := 16#2604#; Black_Star : constant unicode_char := 16#2605#; White_Star : constant unicode_char := 16#2606#; Lightning : constant unicode_char := 16#2607#; Thunderstorm : constant unicode_char := 16#2608#; Sun : constant unicode_char := 16#2609#; Ascending_Node : constant unicode_char := 16#260A#; Descending_Node : constant unicode_char := 16#260B#; Conjunction : constant unicode_char := 16#260C#; Opposition : constant unicode_char := 16#260D#; Black_Telephone : constant unicode_char := 16#260E#; White_Telephone : constant unicode_char := 16#260F#; Ballot_Box : constant unicode_char := 16#2610#; Ballot_Box_With_Check : constant unicode_char := 16#2611#; Ballot_Box_With_X : constant unicode_char := 16#2612#; Saltire : constant unicode_char := 16#2613#; St_Andrew_S_Cross : constant unicode_char := 16#2613#; Reversed_Rotated_Floral_Heart_Bullet : constant unicode_char := 16#2619#; Black_Left_Pointing_Index : constant unicode_char := 16#261A#; Black_Right_Pointing_Index : constant unicode_char := 16#261B#; White_Left_Pointing_Index : constant unicode_char := 16#261C#; White_Up_Pointing_Index : constant unicode_char := 16#261D#; White_Right_Pointing_Index : constant unicode_char := 16#261E#; Fist : constant unicode_char := 16#261E#; White_Down_Pointing_Index : constant unicode_char := 16#261F#; Skull_And_Crossbones : constant unicode_char := 16#2620#; Poison : constant unicode_char := 16#2620#; Caution_Sign : constant unicode_char := 16#2621#; Radioactive_Sign : constant unicode_char := 16#2622#; Biohazard_Sign : constant unicode_char := 16#2623#; Caduceus : constant unicode_char := 16#2624#; Ankh : constant unicode_char := 16#2625#; Orthodox_Cross : constant unicode_char := 16#2626#; Chi_Rho : constant unicode_char := 16#2627#; Cross_Of_Lorraine : constant unicode_char := 16#2628#; Cross_Of_Jerusalem : constant unicode_char := 16#2629#; Star_And_Crescent : constant unicode_char := 16#262A#; Farsi_Symbol : constant unicode_char := 16#262B#; Symbol_Of_Iran : constant unicode_char := 16#262B#; Adi_Shakti : constant unicode_char := 16#262C#; Hammer_And_Sickle : constant unicode_char := 16#262D#; Peace_Symbol : constant unicode_char := 16#262E#; Yin_Yang : constant unicode_char := 16#262F#; Trigram_For_Heaven : constant unicode_char := 16#2630#; Qian2 : constant unicode_char := 16#2630#; Trigram_For_Lake : constant unicode_char := 16#2631#; Dui4 : constant unicode_char := 16#2631#; Trigram_For_Fire : constant unicode_char := 16#2632#; Li2 : constant unicode_char := 16#2632#; Trigram_For_Thunder : constant unicode_char := 16#2633#; Zhen4 : constant unicode_char := 16#2633#; Trigram_For_Wind : constant unicode_char := 16#2634#; Xun4 : constant unicode_char := 16#2634#; Trigram_For_Water : constant unicode_char := 16#2635#; Kan3 : constant unicode_char := 16#2635#; Trigram_For_Mountain : constant unicode_char := 16#2636#; Gen4 : constant unicode_char := 16#2636#; Trigram_For_Earth : constant unicode_char := 16#2637#; Kun1 : constant unicode_char := 16#2637#; Wheel_Of_Dharma : constant unicode_char := 16#2638#; White_Frowning_Face : constant unicode_char := 16#2639#; White_Smiling_Face : constant unicode_char := 16#263A#; -- Real Unicode name is have a nice day! Have_A_Nice_Day : constant unicode_char := 16#263A#; Black_Smiling_Face : constant unicode_char := 16#263B#; White_Sun_With_Rays : constant unicode_char := 16#263C#; Compass : constant unicode_char := 16#263C#; First_Quarter_Moon : constant unicode_char := 16#263D#; Last_Quarter_Moon : constant unicode_char := 16#263E#; Mercury : constant unicode_char := 16#263F#; Female_Sign : constant unicode_char := 16#2640#; Venus : constant unicode_char := 16#2640#; Earth : constant unicode_char := 16#2641#; Male_Sign : constant unicode_char := 16#2642#; Mars : constant unicode_char := 16#2642#; Jupiter : constant unicode_char := 16#2643#; Saturn : constant unicode_char := 16#2644#; Uranus : constant unicode_char := 16#2645#; Neptune : constant unicode_char := 16#2646#; Pluto : constant unicode_char := 16#2647#; Aries : constant unicode_char := 16#2648#; Taurus : constant unicode_char := 16#2649#; Gemini : constant unicode_char := 16#264A#; Cancer : constant unicode_char := 16#264B#; Leo : constant unicode_char := 16#264C#; Virgo : constant unicode_char := 16#264D#; Minim : constant unicode_char := 16#264D#; Libra : constant unicode_char := 16#264E#; Scorpius : constant unicode_char := 16#264F#; -- Duplicate entry for Minim Drop : constant unicode_char := 16#264F#; Sagittarius : constant unicode_char := 16#2650#; Capricorn : constant unicode_char := 16#2651#; Aquarius : constant unicode_char := 16#2652#; Pisces : constant unicode_char := 16#2653#; White_Chess_King : constant unicode_char := 16#2654#; White_Chess_Queen : constant unicode_char := 16#2655#; White_Chess_Rook : constant unicode_char := 16#2656#; White_Chess_Bishop : constant unicode_char := 16#2657#; White_Chess_Knight : constant unicode_char := 16#2658#; White_Chess_Pawn : constant unicode_char := 16#2659#; Black_Chess_King : constant unicode_char := 16#265A#; Black_Chess_Queen : constant unicode_char := 16#265B#; Black_Chess_Rook : constant unicode_char := 16#265C#; Black_Chess_Bishop : constant unicode_char := 16#265D#; Black_Chess_Knight : constant unicode_char := 16#265E#; Black_Chess_Pawn : constant unicode_char := 16#265F#; Black_Spade_Suit : constant unicode_char := 16#2660#; White_Heart_Suit : constant unicode_char := 16#2661#; White_Diamond_Suit : constant unicode_char := 16#2662#; Black_Club_Suit : constant unicode_char := 16#2663#; Shamrock : constant unicode_char := 16#2663#; White_Spade_Suit : constant unicode_char := 16#2664#; Black_Heart_Suit : constant unicode_char := 16#2665#; Valentine : constant unicode_char := 16#2665#; Black_Diamond_Suit : constant unicode_char := 16#2666#; White_Club_Suit : constant unicode_char := 16#2667#; Hot_Springs : constant unicode_char := 16#2668#; Quarter_Note : constant unicode_char := 16#2669#; Eighth_Note : constant unicode_char := 16#266A#; Beamed_Eighth_Notes : constant unicode_char := 16#266B#; Beamed_Sixteenth_Notes : constant unicode_char := 16#266C#; Music_Flat_Sign : constant unicode_char := 16#266D#; Music_Natural_Sign : constant unicode_char := 16#266E#; Music_Sharp_Sign : constant unicode_char := 16#266F#; Z_Notation_Infix_Bag_Count : constant unicode_char := 16#266F#; West_Syriac_Cross : constant unicode_char := 16#2670#; East_Syriac_Cross : constant unicode_char := 16#2671#; end Unicode.Names.Miscellaneous_Symbols;