-------------------------------------- ------------------------------------------ -- -- -- OCARINA COMPONENTS -- -- -- -- O C A R I N A . B U I L D E R . C O M P O N E N T S . M O D E S -- -- -- -- S p e c -- -- -- -- Copyright (C) 2005-2006, GET-Telecom Paris. -- -- -- -- Ocarina is free software; you can redistribute it and/or modify -- -- it under terms of the GNU General Public License as published by the -- -- Free Software Foundation; either version 2, or (at your option) any -- -- later version. Ocarina is distributed in the hope that it will be -- -- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General -- -- Public License for more details. You should have received a copy of the -- -- GNU General Public License distributed with Ocarina; see file COPYING. -- -- If not, write to the Free Software Foundation, 51 Franklin Street, Fifth -- -- Floor, Boston, MA 02111-1301, USA. -- -- -- -- As a special exception, if other files instantiate generics from this -- -- unit, or you link this unit with other files to produce an executable, -- -- this unit does not by itself cause the resulting executable to be -- -- covered by the GNU General Public License. This exception does not -- -- however invalidate any other reasons why the executable file might be -- -- covered by the GNU Public License. -- -- -- -- Ocarina is maintained by the Ocarina team -- -- (ocarina-users@listes.enst.fr) -- -- -- ------------------------------------------------------------------------------ -- This package provides functions to handle modes in the component -- implementations. package Ocarina.Builder.Components.Modes is function Add_Property_Association (Mode : Node_Id; Property_Association : Node_Id) return Boolean; -- Add a property association to the mode declaration or mode -- transition. Mode must either reference a mode declaration or a -- mode transition. Property_Association references the property -- association. Return True if everything went right, else False. function Add_New_Mode (Loc : Location; Identifier : Node_Id; Component : Node_Id) return Node_Id; -- Add a new mode declaration into a component implementation. Loc -- is the location of the mode declaration in the parsed -- text. Identifier references an identifier containing the name -- of the mode. Component references the component -- implementation. Is_Implicit is used by other parts of the -- builder API, for "in modes" clauses. You should always keep it -- False. Return a Node_Id referencing the newly created mode if -- everything went right, else False. function Add_New_Mode_Transition (Loc : Location; Component : Node_Id) return Node_Id; -- Add a new empty mode transition into a component -- implementation. Source, Destination, etc. of the mode -- transition must be added manually after the node has been -- created. Loc is the location of the mode transition in the -- parsed text. Identifier references an identifier containing the -- name of the mode. Component references the component -- implementation. Return a Node_Id referencing the newly created -- mode if everything went right, else False. end Ocarina.Builder.Components.Modes;