/* * Copyright (C) 1998 Janne Löf * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef LW_H #define LW_H #include #include #define LW_MAX_POINTS 200 #define LW_MAX_NAME_LEN 500 typedef struct { char name[LW_MAX_NAME_LEN]; GLfloat r,g,b; } lwMaterial; typedef struct { int material; /* material of this face */ int index_cnt; /* number of vertices */ int *index; /* index to vertex */ float *texcoord; /* u,v texture coordinates */ } lwFace; typedef struct { int face_cnt; lwFace *face; int material_cnt; lwMaterial *material; int vertex_cnt; GLfloat *vertex; } lwObject; gint lw_is_lwobject(const char *lw_file); lwObject *lw_object_read(const char *lw_file); void lw_object_free( lwObject *lw_object); void lw_object_show(const lwObject *lw_object); GLfloat lw_object_radius(const lwObject *lw_object); void lw_object_scale (lwObject *lw_object, GLfloat scale); #endif /* LW_H */