------------------------------------------------------------------------------ -- Last update : -- $Date: 2018-10-10 12:00:00$ -- $Author: Dridi $ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ with Ada.Strings.Unbounded; use Ada.Strings.Unbounded; with Generic_Graph; use Generic_Graph; with Tasks; use Tasks; with Task_Set; use Task_Set; with Task_Groups; use Task_Groups; with Task_Group_Set; use Task_Group_Set; with Buffers; use Buffers; with Messages; use Messages; with Dependencies; use Dependencies; with Resources; use Resources; use Resources.Resource_Accesses; with Systems; use Systems; with Processors; use Processors; with Processor_Set; use Processor_Set; with Address_Spaces; use Address_Spaces; with Address_Space_Set; use Address_Space_Set; with Caches; use Caches; with Caches; use Caches.Cache_Blocks_Table_Package; with Message_Set; use Message_Set; with Buffer_Set; use Buffer_Set; with Network_Set; use Network_Set; with Event_Analyzer_Set; use Event_Analyzer_Set; with Resource_Set; use Resource_Set; with Task_Dependencies; use Task_Dependencies; with Buffers; use Buffers; use Buffers.Buffer_Roles_Package; with Queueing_Systems; use Queueing_Systems; with convert_strings; with unbounded_strings; use unbounded_strings; with convert_unbounded_strings; with Text_IO; use Text_IO; with Systems; use Systems; with Objects; use Objects; with Parameters.extended; use Parameters.extended; with Scheduler_Interface; use Scheduler_Interface; with Ada.Finalization; with unbounded_strings; use unbounded_strings; with architecture_factory; use architecture_factory; use unbounded_strings.unbounded_string_list_package; with Unchecked_Deallocation; with sets; with Framework_Config; use Framework_Config; with Ada.Float_Text_IO; with Offsets; use Offsets; with Offsets; use Offsets.Offsets_Table_Package; with Random_Tools; use Random_Tools; with initialize_framework; use initialize_framework; with Random_Tools; use Random_Tools; with Ada.Numerics.Float_Random; with Core_Units ; use Core_Units ; with Networks ; use Networks ; use networks.Positions_Table_Package; with Ada.Numerics.Float_Random ; use Ada.Numerics.Float_Random ; with generator_noc ; use generator_noc ; procedure main_generate_noc is begin for i in 1 .. 9 loop generate_noc ( Nbr_task_in_processor => i , iteration => i ) ; end loop ; end main_generate_noc;